Earned, never bought
The credits you collect by playing
Demo games on Genoma are free, and virtual credits ride along beside them — a running tally of how much you have played and what you have unlocked. You pick them up simply by turning up and spinning. There is no store, no top-up, and no exit door back into real money.
Ways to earn
Almost everything pays out on its own while you play. The one thing you tap for yourself is the daily check-in.
Ten tiers, wood to diamond
Every session hands you XP alongside credits. XP never falls — it sets your tier, and your tier sets the pace at which playtime pays. That multiplier touches playtime credits and nothing else.
The 30-day cycle
One check-in a day, and the payout keeps rising. Days 7, 14 and 21 stack a bonus on top of the usual amount. Reach day thirty and a big closing reward lands before the counter rolls back to day one. Skip a day and the cycle resets to the start — your balance is untouched, only the streak goes back to zero.
What credits are for
Credits have a single destination: the appearance of your profile.
Avatar seals
Six rings for your profile picture, wood through diamond. Each asks for both a credit balance and the matching tier, so you cannot leapfrog the ladder on credits alone.
Profile themes
Three alternate colour treatments for the profile page. No tier gate on these — credits are all it takes.
And that is the list
Credits are never spent inside a game. The demos run in each provider's own free-play mode, and nothing you do here reaches into them.
What credits are not
- They are not for sale. No shop, no checkout, no payment form exists anywhere on this site.
- They cannot be sold on, traded, or moved to another account.
- They cannot be withdrawn, redeemed, or turned into money, prizes, or anything of value.
- They cannot be staked. Every game runs in free demo mode.
- They hold no monetary value of any kind, on this platform or off it.
Virtual credits are here to track progress and unlock cosmetic profile items — and that is the whole of it.
NO PURCHASE NECESSARY. For entertainment only. 18+
Questions
Is an account needed before I can earn?
Yes. Credits belong to an account, and an account is what unlocks the demo games. Signing up is free, takes seconds, and never asks for payment details.
Is there any way to purchase credits?
None. Credits are not for sale, we do not offer them for money, and we never ask for payment information. Every credit in your balance came from free play.
Can I cash out my credits?
No. Credits carry no monetary value and cannot be swapped for money, prizes, or anything of value. They are not a currency and cannot be redeemed.
Why cap the daily earning?
Playtime credits stop after 120 minutes a day. The limit keeps the tier ladder meaningful and takes away any reason to leave a game idling. Check-ins, discovery bonuses and achievements sit outside the cap.
Does the timer keep counting when I change tabs?
No. Playtime only accrues while this tab is on screen. Move away and it pauses; return and it picks up again.
If I log out, what happens to my progress?
It waits for you. Balance, tier, streak and achievements are stored on your account. Come back tomorrow or next year and it is all intact.
I skipped a day — are my credits gone?
No. A missed check-in only sends the 30-day cycle back to day one. Your credit balance, XP, tier and achievements stay exactly as they were.
Can credits sway what a slot does?
Not at all. The demos load straight from their providers and run in free-play mode. Your balance, tier and achievements have zero bearing on them.
Begin with 1,200 credits
Open a free account and the welcome balance is yours at first login. After that, just choose a game.
Browse gamesNo purchase necessary. For entertainment only. 18+